Mar 01, 2021 The next step is to download and install the Mac client files. Download the Mac OS X client file package on your windows computer, file name is ConfigmgrMacClient.msi, and save it to a computer. Run the msi file and in turn the Macclient.dmg is extracted to a folder on the local disk (by default C:Program Files (x86)MicrosoftSystem Center 2012. This is more of a workaround, as it bypasses the Software Update system preference panel on the Mac, but you can try to download the macOS installer via App Store or direct download link from Apple, downloading the full macOS installer application directly using the command line, or by using the excellent free third party app MDS (Mac Deploy.
To start developing native, cross-platform .NET apps on macOS, install Visual Studio 2019 for Mac following the steps below.
Mac Auto Install Updates
- A Mac with macOS High Sierra 10.13 or above.
To build Xamarin apps for iOS or macOS, you'll also need:
- A Mac that is compatible with the latest version of Xcode. See Apple's minimum requirements documentation
- The latest version of Xcode. It may be possible to use an older version of Xcode if your Mac is not compatible with the latest version.
- An Apple ID. If you don't have an Apple ID already you can create a new one at https://appleid.apple.com. It's necessary to have an Apple ID for installing and signing into Xcode.
Download the installer from the Visual Studio for Mac download page.
Once the download is complete, click the VisualStudioforMacInstaller.dmg to mount the installer, then run it by double-clicking the arrow logo:
You may be presented with a warning about the application being downloaded from the Internet. Click Open.
Wait while the installer checks your system:
An alert will appear asking you to acknowledge the privacy and license terms. Follow the links to read them, then press Continue if you agree:
The list of available workloads is displayed. Select the components you wish to use:
If you do not wish to install all platforms, use the guide below to help you decide which platforms to install:
Type of App Target Selection Notes Apps Using Xamarin Xamarin.Forms Select Android and iOS platforms You will need to install Xcode iOS only Select iOS platform You will need to install Xcode Android only Select Android platform Note that you should also select the relevant dependencies Mac only Select macOS (Cocoa) platform You will need to install Xcode .NET Core applications Select .NET Core platform. ASP.NET Core Web Applications Select .NET Core platform. Azure Functions Select .NET Core platform. Cross-platform Unity Game Development No additional platforms need to be installed beyond Visual Studio for Mac. Refer to the Unity setup guide for more information on installing the Unity extension.
After you have made your selections, press the Install button.
The installer will display progress as it downloads and installs Visual Studio for Mac and the selected workloads. You will be prompted to enter your password to grant the privileges necessary for installation.:
Once installed, Visual Studio for Mac will prompt you to personalize your installation by signing in and selecting the key bindings that you'd like to use:
If you have network trouble while installing in a corporate environment, review the installing behind a firewall or proxy instructions.
Learn more about the changes in the release notes.
If you chose not to install a platform or tool during the original installation (by unselecting it in step #6), you must run the installer again if you wish to add the components later.
Install Visual Studio for Mac behind a firewall or proxy server
To install Visual Studio for Mac behind a firewall, certain endpoints must be made accessible in order to allow downloads of the required tools and updates for your software.
Configure your network to allow access to the following locations:
Installing Visual Studio for Mac allows you to start writing code for your apps. The following guides are provided to guide you through the next steps of writing and deploying your projects.
- Device Provisioning(To run your application on device).
Build native cross-platform applications with Xamarin.Forms:
.NET Core apps, ASP.NET Core web apps, Unity game development
For other Workloads, refer to the Workloads page.